{
  "$type": "Vintagestory.GameContent.EntityActivityCollection, VSSurvivalMod",
  "Name": "shepherd",
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    "$values": [
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "notaggressive",
        "Code": "notaggressive",
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              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:spear-generic-blackbronze",
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": true
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        "Actions": {
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          "$values": [
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "tempstorm",
        "Code": "tempstorm",
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            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": false
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        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
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            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 30.0
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
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          "$values": [
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              "Invert": false
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        "Actions": {
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          "$values": [
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              "durationSeconds": 60.0
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Code": "dresssummer",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-shepherd",
              "Slot": "foot",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 19.0,
              "Invert": false
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "head-shepherd",
              "Slot": "head"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-shepherd",
              "Slot": "foot"
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Name": "dresswinter 19-7",
        "Code": "dresswinter",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
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              "belowTemperature": 8.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-winter1",
              "Slot": "foot",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 19.0,
              "Invert": false
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "head-winter1",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "upperbodyover-female-shortsleeve-winter1",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "hand-winter1",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-winter1",
              "Slot": "foot"
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 5.5,
        "Name": "gohome 19-7",
        "Code": "gohome",
        "Conditions": {
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          "$values": [
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              "minHour": 19.0,
              "maxHour": 7.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 2.0,
              "yrange": -1.0,
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              "targetY": 20.0,
              "targetZ": 511750.8
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
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              "Astar": true,
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              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:*gate*",
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              "activateArgs": "{opened:true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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              "targetBlockCode": "game:*gate*",
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              "activateArgs": "{opened:false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
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              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened:true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
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              "targetY": 21.0,
              "targetZ": 511737.4
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened:false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 5.0,
        "Name": "sleep 19-7",
        "Code": "sleep",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 19.0,
              "maxHour": 7.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 3.0,
              "yrange": -1.0,
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "targetY": 21.0,
              "targetZ": 511733.7
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            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
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                "Code": "idleyawn",
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                "Animation": "idleyawn",
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                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
                "TriggeredBy": null,
                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 1858983548,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
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              "DurationHours": -1.0,
              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1,
              "OnInterrupt": 0
            },
            {
              "$type": "Vintagestory.GameContent.MountBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:bed*",
              "searchRange": 2.5,
              "targetPosition": null
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 3.0,
        "Name": "leavegarden 7-19",
        "Code": "leavegarden",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 19.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.AfterActivityCondition, VSSurvivalMod",
              "activity": "garden1",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "Astar": true,
              "Radius": 0.0,
              "targetX": 512833.4,
              "targetY": 19.0,
              "targetZ": 511754.7
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 1.0,
              "activateArgs": "{opened:true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "targetY": 19.0,
              "targetZ": 511753.4
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
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              "activateArgs": "{opened:false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "targetZ": 511751.5
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              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
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              "activateArgs": "{opened:true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
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              "targetY": 20.0,
              "targetZ": 511750.3
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              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
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              "TargetY": 20.0,
              "TargetZ": 511750.3,
              "Yaw": -0.1
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened:false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.StartActivityAction, VSSurvivalMod",
              "activityCode": "gethay, barntoyard",
              "target": "self",
              "priority": -1.0,
              "slot": -1,
              "entitySelector": ""
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 3.0,
        "Name": "animals 7-19",
        "Code": "animals",
        "Conditions": {
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          "$values": [
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              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
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          "$values": [
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            {
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              "meta": {
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            {
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                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "refuse",
                "Attributes": null,
                "Animation": "refuse",
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                "EaseOutSpeed": 10.0,
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                "ElementBlendMode": {
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                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
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                "StartFrameOnce": 0.0,
                "CodeCrc32": 1397180626,
                "WasStartedFromTrigger": false,
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              "OnInterrupt": 0
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            {
              "$type": "Vintagestory.GameContent.JumpAction, VSSurvivalMod",
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              "hourOfDay": -1.0,
              "MinRepetitions": 4,
              "MaxRepetitions": 8
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            {
              "$type": "Vintagestory.GameContent.StartActivityAction, VSSurvivalMod",
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        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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              "activity": "wake",
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            {
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              "belowTemperature": 5.0,
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              "Slot": "head"
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              "Code": "head-winter1",
              "Slot": "head"
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
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              "Slot": "hands"
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
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        "Actions": {
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}