{
  "$type": "Vintagestory.GameContent.EntityActivityCollection, VSSurvivalMod",
  "Name": "farmer3a",
  "Activities": {
    "$type": "System.Collections.Generic.List`1[[Vintagestory.GameContent.EntityActivity, VSSurvivalMod]], System.Private.CoreLib",
    "$values": [
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
            }
          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "notaggressive",
        "Code": "notaggressive",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:spear-generic-blackbronze",
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": true
            }
          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "tempstorm",
        "Code": "tempstorm",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 30.0
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 6.400000095367432,
        "Name": "dresssummer 5.5-18.5",
        "Code": "dresssummer",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-peasant1",
              "Slot": "foot",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 5.5,
              "maxHour": 18.5,
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "head-peasant2",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-peasant1",
              "Slot": "foot"
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 6.300000190734863,
        "Name": "dresswinter 5.5-18.5",
        "Code": "dresswinter",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-winter2",
              "Slot": "foot",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 5.5,
              "maxHour": 18.5,
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "head-winter2",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "upperbodyover-female-shortsleeve-winter2",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "hand-winter2",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-winter2",
              "Slot": "foot"
            }
          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 4.300000190734863,
        "Name": "gohome 18.5-5.5",
        "Code": "gohome",
        "Conditions": {
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          "$values": [
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              "minHour": 18.5,
              "maxHour": 5.5,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.CoordinateCondition, VSSurvivalMod",
              "Axis": 0,
              "Value": 512782.59375,
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 3.0,
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              "targetY": 22.0,
              "targetZ": 511738.1
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 1.0,
              "activateArgs": "{opened: false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512793.2,
              "targetY": 22.0,
              "targetZ": 511738.7
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
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              "targetY": 22.0,
              "targetZ": 511728.6
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512806.8,
              "targetY": 23.0,
              "targetZ": 511729.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": true,
              "Radius": 0.0,
              "targetX": 512807.3,
              "targetY": 22.0,
              "targetZ": 511746.2
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": true,
              "Radius": 0.0,
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              "targetY": 22.0,
              "targetZ": 511743.5
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": true,
              "Radius": 0.0,
              "targetX": 512820.6,
              "targetY": 22.0,
              "targetZ": 511742.1
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened:true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
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              "targetY": 22.0,
              "targetZ": 511740.4
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened: false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512820.2,
              "targetY": 22.0,
              "targetZ": 511738.3
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 4.199999809265137,
        "Name": "sleep 18.5-5.5",
        "Code": "sleep",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 18.5,
              "maxHour": 5.5,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 3.0,
              "yrange": -1.0,
              "Invert": false,
              "targetX": 512820.2,
              "targetY": 22.0,
              "targetZ": 511738.3
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          ]
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512820.2,
              "targetY": 22.0,
              "targetZ": 511738.3
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            {
              "$type": "Vintagestory.GameContent.MountBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:bed*",
              "searchRange": 2.0,
              "targetPosition": null
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 3.5,
        "Name": "spinflaxwinter",
        "Code": "spinflaxwinter",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 5.0,
              "maxHour": 17.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.MonthCondition, VSSurvivalMod",
              "month": "1,2,3,4,5,10,11,12",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512821.2,
              "targetY": 22.5,
              "targetZ": 511738.0
            },
            {
              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
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              "TargetY": 22.5,
              "TargetZ": 511738.0,
              "Yaw": -0.1
            },
            {
              "$type": "Vintagestory.GameContent.TurnAction, VSSurvivalMod",
              "yaw": 270.0
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "heldl-distaff",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "heldr-spindle",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "spindle-spinsit",
                "Attributes": null,
                "Animation": "spindle-spinsit",
                "Weight": 1.0,
                "ElementWeight": {
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                "AnimationSpeed": 1.0,
                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
                "TriggeredBy": null,
                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 290470982,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
              },
              "DurationHours": 13.0,
              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 0,
              "OnInterrupt": 3
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 3.0,
        "Name": "gotowestgate 18.5-5.5",
        "Code": "gotowestgate",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 18.5,
              "maxHour": 5.5,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.CoordinateCondition, VSSurvivalMod",
              "Axis": 0,
              "Value": 512784.5,
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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