{
  "$type": "Vintagestory.GameContent.EntityActivityCollection, VSSurvivalMod",
  "Name": "baker",
  "Activities": {
    "$type": "System.Collections.Generic.List`1[[Vintagestory.GameContent.EntityActivity, VSSurvivalMod]], System.Private.CoreLib",
    "$values": [
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
            }
          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "notaggressive",
        "Code": "notaggressive",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:spear-generic-blackbronze",
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": true
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "tempstorm",
        "Code": "tempstorm",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 30.0
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
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          ]
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        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 4.099999904632568,
        "Name": "gotohomefrommill",
        "Code": "gotohomefrommill",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.AfterActivityCondition, VSSurvivalMod",
              "activity": "gotokeepmill",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": false,
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              "targetY": 29.0,
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: true}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: false}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "Astar": false,
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            {
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              "AnimCode": "walk",
              "Astar": false,
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              "targetZ": 511706.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
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              "targetY": 28.0,
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened: true}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: false}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": true,
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: true}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": false,
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: false}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
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              "AnimCode": "walk",
              "Astar": true,
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              "activateArgs": "{opened: true}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
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              "targetZ": 511728.5
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            {
              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
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              "TargetY": 21.0,
              "TargetZ": 511728.5,
              "Yaw": -0.4
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: false}",
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              "targetY": 0.0,
              "targetZ": 0.0
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 4.0,
        "Name": "sleep 19-4",
        "Code": "sleep",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 19.0,
              "maxHour": 4.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "bed*",
              "Invert": true
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512787.5,
              "targetY": 21.0,
              "targetZ": 511728.4
            },
            {
              "$type": "Vintagestory.GameContent.MountBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:bed*",
              "searchRange": 2.0,
              "targetPosition": null
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 3.0999999046325684,
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        "Code": "gotokeepmill",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 12.0,
              "maxHour": 17.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 1.0,
              "yrange": -1.0,
              "Invert": false,
              "targetX": 512836.7,
              "targetY": 28.0,
              "targetZ": 511705.7
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "Radius": 0.0,
              "targetX": 512836.9,
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "targetX": 512833.5,
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              "targetZ": 511709.4
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: false}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
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            {
              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
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              "TargetZ": 511713.4,
              "Yaw": -0.4
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            {
              "$type": "Vintagestory.GameContent.TurnAction, VSSurvivalMod",
              "yaw": 279.4
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            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
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                "Animation": "idle",
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                "ElementWeight": {
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                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
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                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
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                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 1545909525,
                "WasStartedFromTrigger": false
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              "DurationHours": -1.0,
              "DurationIrlSeconds": 6.0,
              "OnAnimEnd": 0
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            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
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                "Attributes": null,
                "Animation": "idlescratchhead",
                "Weight": 1.0,
                "ElementWeight": {
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                },
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                "HoldEyePosAfterEasein": 99.0,
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                "StartFrameOnce": 0.0,
                "CodeCrc32": 1960867283,
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            {
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                },
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            {
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                "CodeCrc32": 364047633,
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              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1
            },
            {
              "$type": "Vintagestory.GameContent.SetVarAction, VSSurvivalMod",
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              "op": "set",
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          ]
        },
        "ConditionsOp": 1
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                "StartFrameOnce": 0.0,
                "CodeCrc32": 1960867283,
                "WasStartedFromTrigger": false
              },
              "DurationHours": -1.0,
              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1
            },
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "idle",
                "Attributes": null,
                "Animation": "idle",
                "Weight": 1.0,
                "ElementWeight": {
                  "$type": "System.Collections.Generic.Dictionary`2[[System.String, System.Private.CoreLib],[System.Single, System.Private.CoreLib]], System.Private.CoreLib"
                },
                "AnimationSpeed": 1.0,
                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
                "TriggeredBy": null,
                "BlendMode": 0,
                "ElementBlendMode": {
                  "$type": "System.Collections.Generic.Dictionary`2[[System.String, System.Private.CoreLib],[Vintagestory.API.Common.EnumAnimationBlendMode, VintagestoryAPI]], System.Private.CoreLib"
                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 1545909525,
                "WasStartedFromTrigger": false
              },
              "DurationHours": -1.0,
              "DurationIrlSeconds": 6.0,
              "OnAnimEnd": 0
            },
            {
              "$type": "Vintagestory.GameContent.JumpAction, VSSurvivalMod",
              "Index": 2,
              "hourOfDay": -1.0,
              "MinRepetitions": 2,
              "MaxRepetitions": 4
            },
            {
              "$type": "Vintagestory.GameContent.StartActivityAction, VSSurvivalMod",
              "activityCode": "gotooven2, lookshelves",
              "target": "self",
              "priority": -1.0,
              "slot": -1,
              "entitySelector": ""
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 1.0,
        "Name": "wake 4-19 didmill",
        "Code": "wake",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 4.0,
              "maxHour": 19.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.SetVarAction, VSSurvivalMod",
              "scope": 0,
              "op": "set",
              "name": "did4",
              "value": "0"
            },
            {
              "$type": "Vintagestory.GameContent.UnmountAction, VSSurvivalMod"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512787.5,
              "targetY": 21.0,
              "targetZ": 511728.4
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          ]
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        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 0.10000000149011612,
        "Name": "recover 0-24",
        "Code": "recover",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 3.0,
              "yrange": -1.0,
              "Invert": true,
              "targetX": 512788.4,
              "targetY": 21.0,
              "targetZ": 511728.8
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
              "TargetX": 512788.4,
              "TargetY": 21.0,
              "TargetZ": 511728.8,
              "Yaw": 1.5
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          ]
        },
        "ConditionsOp": 1
      }
    ]
  }
}