{
  "$type": "Vintagestory.GameContent.EntityActivityCollection, VSSurvivalMod",
  "Name": "herbalist",
  "Activities": {
    "$type": "System.Collections.Generic.List`1[[Vintagestory.GameContent.EntityActivity, VSSurvivalMod]], System.Private.CoreLib",
    "$values": [
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
            }
          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "notaggressive",
        "Code": "notaggressive",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:spear-generic-blackbronze",
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": true
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "tempstorm",
        "Code": "tempstorm",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 30.0
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
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        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
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        "Code": "dresssummer",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-alchemist",
              "Slot": "foot",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 22.5,
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "head-alchemist",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "upperbodyover-male-capelet-alchemist",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "hand-alchemist",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-alchemist",
              "Slot": "foot"
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Code": "dresswinter",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-winter2",
              "Slot": "foot",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 22.5,
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "head-winter2",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "upperbodyover-male-shortsleeve-winter2",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "hand-winter2",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-winter2",
              "Slot": "foot"
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 7.0,
        "Name": "sleep 22.5-7",
        "Code": "sleep",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
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              "yrange": -1.0,
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              "targetY": 22.0,
              "targetZ": 511716.5
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            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 22.5,
              "maxHour": 7.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "targetY": 22.0,
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.TurnAction, VSSurvivalMod",
              "yaw": 180.0
            },
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "idleyawn",
                "Attributes": null,
                "Animation": "idleyawn",
                "Weight": 1.0,
                "ElementWeight": {
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                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
                "TriggeredBy": null,
                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 1858983548,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
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              "DurationHours": -1.0,
              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1,
              "OnInterrupt": 0
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            {
              "$type": "Vintagestory.GameContent.WaitAction, VSSurvivalMod",
              "durationSeconds": 0.5
            },
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "bed-enter",
                "Attributes": null,
                "Animation": "bed-enter",
                "Weight": 1.0,
                "ElementWeight": {
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                "AnimationSpeed": 1.0,
                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
                "TriggeredBy": null,
                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 923687486,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
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              "DurationHours": -1.0,
              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1,
              "OnInterrupt": 0
            },
            {
              "$type": "Vintagestory.GameContent.MountBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:bed*",
              "searchRange": 2.0,
              "targetPosition": null
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 6.0,
        "Name": "inntohome 22.5-7",
        "Code": "inntohome",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 22.5,
              "maxHour": 7.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
              "TargetX": 512807.7,
              "TargetY": 20.0,
              "TargetZ": 511769.7,
              "Yaw": 4.4
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512807.6,
              "targetY": 20.0,
              "targetZ": 511767.2
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            {
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              "AnimCode": "walk",
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              "targetZ": 511764.5
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened:true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": false,
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              "targetY": 20.0,
              "targetZ": 511764.4
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened:false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": false,
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              "targetZ": 511764.3
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": true,
              "Radius": 0.0,
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              "targetY": 22.0,
              "targetZ": 511749.6
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
              "Astar": true,
              "Radius": 0.0,
              "targetX": 512807.2,
              "targetY": 23.0,
              "targetZ": 511742.6
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
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              "targetY": 22.0,
              "targetZ": 511728.4
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened:true}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened:false}",
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              "targetY": 0.0,
              "targetZ": 0.0
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            {
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            {
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            {
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              "TargetZ": 511716.5,
              "Yaw": 4.7
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 5.5,
        "Name": "sitatinn 17-22.5",
        "Code": "sitatinn",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
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              "maxHour": 22.5,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
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              "Invert": false,
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              "targetZ": 511769.7
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              "$type": "Vintagestory.GameContent.TurnAction, VSSurvivalMod",
              "yaw": 90.0
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "heldr-spoon1",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "pot-stir",
                "Attributes": null,
                "Animation": "pot-stir",
                "Weight": 1.0,
                "ElementWeight": {
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                },
                "AnimationSpeed": 1.0,
                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
                "TriggeredBy": null,
                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 1026087319,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
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              "DurationHours": -1.0,
              "DurationIrlSeconds": 8.0,
              "OnAnimEnd": 0,
              "OnInterrupt": 3
            },
            {
              "$type": "Vintagestory.GameContent.PlaySoundAction, VSSurvivalMod",
              "delaySeconds": 0.0,
              "soundLocation": "effect/cooking",
              "randomizePitch": false,
              "range": 12.0,
              "volume": 1.0
            },
            {
              "$type": "Vintagestory.GameContent.WaitAction, VSSurvivalMod",
              "durationSeconds": 0.3
            },
            {
              "$type": "Vintagestory.GameContent.JumpAction, VSSurvivalMod",
              "Index": 5,
              "hourOfDay": -1.0,
              "MinRepetitions": 3,
              "MaxRepetitions": 6
            },
            {
              "$type": "Vintagestory.GameContent.StartActivityAction, VSSurvivalMod",
              "activityCode": "gototable, gomakebed",
              "target": "self",
              "priority": -1.0,
              "slot": -1,
              "entitySelector": ""
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 1.0,
        "Name": "wake 7-22.5",
        "Code": "wake",
        "Conditions": {
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          "$values": [
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 22.5,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": false
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          ]
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UnmountAction, VSSurvivalMod"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
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              "targetY": 22.0,
              "targetZ": 511716.6
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
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              "targetX": 512789.5,
              "targetY": 22.0,
              "targetZ": 511720.6
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Code": "recoverday2",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
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              "maxHour": 17.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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            {
              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
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              "TargetY": 22.0,
              "TargetZ": 511716.7,
              "Yaw": -0.5
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          ]
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
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        "Name": "clapforced",
        "Code": "clapforced",
        "Conditions": {
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          "$values": [
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.LookatEntityAction, VSSurvivalMod",
              "targetEntityCode": "game:*-sedna",
              "searchRange": 8.0
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            {
              "$type": "Vintagestory.GameContent.WaitAction, VSSurvivalMod",
              "durationSeconds": 0.3
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            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "clapsit",
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                "Animation": "clapsit",
                "Weight": 1.0,
                "ElementWeight": {
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                },
                "AnimationSpeed": 1.0,
                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
                "TriggeredBy": null,
                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 579406724,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
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              "DurationHours": -1.0,
              "DurationIrlSeconds": 7.0,
              "OnAnimEnd": 0,
              "OnInterrupt": 3
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          ]
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      }
    ]
  }
}