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        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
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              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
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              "Invert": false
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        },
        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": true
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              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
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          "$values": [
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              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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            {
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            {
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              "Target": "righthand"
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Code": "mugdrink",
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          "$values": [
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                "ClientSide": false,
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                "AnimationSound": null,
                "FpVariant": null,
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                "AdjustCollisionBox": false
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              "DurationIrlSeconds": -1.0,
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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          "$values": [
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            {
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              "belowTemperature": 8.0,
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
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              "Slot": "foot",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
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              "maxHour": 16.75,
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            {
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
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            {
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              "Slot": "foot"
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            {
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            {
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              "Slot": "foot",
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            {
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            {
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
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            {
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            {
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
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          "$values": [
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              "Slot": "heldr"
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              "targetZ": 0.0
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            {
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}