{
  "$type": "Vintagestory.GameContent.EntityActivityCollection, VSSurvivalMod",
  "Name": "musician",
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    "$values": [
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "notaggressive",
        "Code": "notaggressive",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:spear-generic-blackbronze",
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": true
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "tempstorm",
        "Code": "tempstorm",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": false
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        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 30.0
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
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          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
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          ]
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        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 6.400000095367432,
        "Name": "dresssummer 7-15",
        "Code": "dresssummer",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-musician",
              "Slot": "foot",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 15.0,
              "Invert": false
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          ]
        },
        "Actions": {
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          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-musician",
              "Slot": "foot"
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
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        "Name": "dresswinter 7-15",
        "Code": "dresswinter",
        "Conditions": {
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          "$values": [
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-winter2",
              "Slot": "foot",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 7.0,
              "maxHour": 15.0,
              "Invert": false
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "hand-winter2",
              "Slot": "hand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-winter2",
              "Slot": "foot"
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
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        "Code": "leaveinntoroom",
        "Conditions": {
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          "$values": [
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              "maxHour": 8.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 3.0,
              "yrange": -1.0,
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              "targetX": 512805.1,
              "targetY": 22.9,
              "targetZ": 511760.2
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "instrument"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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            {
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              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
                "Code": "greet",
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                "Animation": "greet",
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                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
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                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 771233627,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
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              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1,
              "OnInterrupt": 0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
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              "targetY": 20.0,
              "targetZ": 511768.9
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
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              "Radius": 0.0,
              "targetX": 512809.6,
              "targetY": 20.0,
              "targetZ": 511764.5
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:",
              "searchRange": 3.0,
              "activateArgs": "{ opened: true }",
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              "targetY": 20.0,
              "targetZ": 511764.4
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512812.6,
              "targetY": 19.5,
              "targetZ": 511764.5
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:",
              "searchRange": 3.0,
              "activateArgs": "{opened: false}",
              "targetX": 512811.4,
              "targetY": 20.0,
              "targetZ": 511764.4
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
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              "targetY": 19.0,
              "targetZ": 511763.6
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "WalkSpeed": 0.02,
              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512812.2,
              "targetY": 21.0,
              "targetZ": 511756.9
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "AnimCode": "walk",
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              "Radius": 0.0,
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              "targetY": 23.0,
              "targetZ": 511757.6
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:",
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              "activateArgs": "{opened: true}",
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              "targetY": 23.0,
              "targetZ": 511758.7
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "Radius": 0.0,
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              "targetY": 23.0,
              "targetZ": 511759.7
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:",
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              "activateArgs": "{opened: false}",
              "targetX": 512805.5,
              "targetY": 23.0,
              "targetZ": 511758.6
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            {
              "$type": "Vintagestory.GameContent.WaitAction, VSSurvivalMod",
              "durationSeconds": 1.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
              "WalkSpeed": 0.02,
              "AnimCode": "walk",
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              "Radius": 0.0,
              "targetX": 512806.6,
              "targetY": 23.2,
              "targetZ": 511760.7
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            {
              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
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              "TargetY": 23.2,
              "TargetZ": 511760.7,
              "Yaw": 1.9
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 3.0,
        "Name": "Sleep 23-8",
        "Code": "Sleep",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 23.0,
              "maxHour": 8.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 2.0,
              "yrange": -1.0,
              "Invert": false,
              "targetX": 512806.6,
              "targetY": 23.0,
              "targetZ": 511760.5
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened: false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "instrument"
            },
            {
              "$type": "Vintagestory.GameContent.MountBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:bed*",
              "searchRange": 2.0,
              "targetPosition": null
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
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        "Name": "playmusicatinn 18-23 var",
        "Code": "playmusicatinn",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 18.0,
              "maxHour": 23.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 2.0,
              "yrange": -1.0,
              "Invert": false,
              "targetX": 512805.2,
              "targetY": 20.0,
              "targetZ": 511769.0
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.VariableCondition, VSSurvivalMod",
              "scope": 0,
              "Name": "playedinn",
              "Comparison": "==",
              "Value": "0",
              "Invert": false
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          ]
        },
        "Actions": {
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          "$values": [
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              "AnimSpeed": 1.0,
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              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
              "targetX": 512803.3,
              "targetY": 20.0,
              "targetZ": 511769.0
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            {
              "$type": "Vintagestory.GameContent.TurnAction, VSSurvivalMod",
              "yaw": 88.6
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "hurdygurdy",
              "Slot": "instrument"
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            {
              "$type": "Vintagestory.GameContent.SetVarAction, VSSurvivalMod",
              "scope": 0,
              "op": "set",
              "name": "entity.tooBusyToTalk",
              "value": "1"
            },
            {
              "$type": "Vintagestory.GameContent.PlaySongAction, VSSurvivalMod",
              "durationSeconds": 225.0,
              "soundLocation": "music/substitute-epitaph",
              "pitch": 1.0,
              "range": 32.0,
              "volume": 1.0,
              "animMeta": {
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                "Animation": "hurdygurdy-playstand",
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                "MulWithWalkSpeed": false,
                "WeightCapFactor": 0.0,
                "EaseInSpeed": 10.0,
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                "BlendMode": 0,
                "ElementBlendMode": {
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                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
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                "CodeCrc32": 408014030,
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                "AdjustCollisionBox": false
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            },
            {
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              "meta": {
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                "Animation": "hurdygurdy-bow",
                "Weight": 1.0,
                "ElementWeight": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
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                "CodeCrc32": 506066431,
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              "OnAnimEnd": 1,
              "OnInterrupt": 3
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            {
              "$type": "Vintagestory.GameContent.StartActivityAction, VSSurvivalMod",
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              "talkType": "Goodbye"
            },
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
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                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
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                "Animation": "greet",
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                "MulWithWalkSpeed": false,
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                "BlendMode": 0,
                "ElementBlendMode": {
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                },
                "SupressDefaultAnimation": false,
                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
                "AnimationSound": null,
                "FpVariant": null,
                "StartFrameOnce": 0.0,
                "CodeCrc32": 771233627,
                "WasStartedFromTrigger": false,
                "AdjustCollisionBox": false
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              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1,
              "OnInterrupt": 0
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            {
              "$type": "Vintagestory.GameContent.StartActivityAction, VSSurvivalMod",
              "activityCode": "greet",
              "target": "other",
              "priority": 5.0,
              "slot": -1,
              "entitySelector": "e[type=*liga,range=8]"
            },
            {
              "$type": "Vintagestory.GameContent.WaitAction, VSSurvivalMod",
              "durationSeconds": 0.5
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 1.5,
        "Name": "frominntosquare 10-17",
        "Code": "frominntosquare",
        "Conditions": {
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          "$values": [
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              "minHour": 10.0,
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              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 5.0,
              "yrange": -1.0,
              "Invert": true,
              "targetX": 512809.2,
              "targetY": 22.3,
              "targetZ": 511747.5
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.AfterActivityCondition, VSSurvivalMod",
              "activity": "getoffchair",
              "Invert": false
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          ]
        },
        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "instrument"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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            {
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              "targetX": 512810.6,
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              "targetZ": 511764.5
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
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              "activateArgs": "{ opened: true }",
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        "Code": "tobreakfast",
        "Conditions": {
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          "$values": [
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
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        "Actions": {
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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              "targetZ": 511757.3
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              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
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              "activateArgs": "{opened: false}",
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "heldr-bowl-porridge",
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            {
              "$type": "Vintagestory.GameContent.TalkAction, VSSurvivalMod",
              "talkType": "Meet"
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            {
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              "entitySelector": "e[type=*liga,range=8]"
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            {
              "$type": "Vintagestory.GameContent.TeleportAction, VSSurvivalMod",
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              "TargetZ": 511761.4,
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            {
              "$type": "Vintagestory.GameContent.TurnAction, VSSurvivalMod",
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      {
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        "Name": "wake 8-23 var",
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            {
              "$type": "Vintagestory.GameContent.SetVarAction, VSSurvivalMod",
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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  }
}