{
  "$type": "Vintagestory.GameContent.EntityActivityCollection, VSSurvivalMod",
  "Name": "guard2northwall",
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    "$values": [
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EmotionStateCondition, VSSurvivalMod",
              "emotionState": "aggressiveondamage",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 60.0
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          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 20.0,
        "Name": "tempstorm",
        "Code": "tempstorm",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.TemporalStormCondition, VSSurvivalMod",
              "Invert": false
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
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            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "righthand",
              "Value": "{ type: \"item\", code: \"spear-generic-blackbronze\" }"
            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
              "durationSeconds": 30.0
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 1,
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        "Code": "torchpose",
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          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 18.0,
              "maxHour": 6.0,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:torch-basic-lit-up",
              "Invert": false
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          ]
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        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
                "$type": "Vintagestory.API.Common.AnimationMetaData, VintagestoryAPI",
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                "Animation": "torch-hold",
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                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
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                "StartFrameOnce": 0.0,
                "CodeCrc32": 681670637,
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              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 0
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 6.400000095367432,
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        "Code": "dresssummer",
        "Conditions": {
          "$type": "Vintagestory.GameContent.IActionCondition[], VSSurvivalMod",
          "$values": [
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              "$type": "Vintagestory.GameContent.TemperatureCondition, VSSurvivalMod",
              "belowTemperature": 8.0,
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.DressedCondition, VSSurvivalMod",
              "Code": "foot-guard",
              "Slot": "foot",
              "Invert": true
            },
            {
              "$type": "Vintagestory.GameContent.TimeOfDayCondition, VSSurvivalMod",
              "minHour": 18.0,
              "maxHour": 6.0,
              "Invert": false
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          ]
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "hand"
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbodyover"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "head-guard",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "lowerbody"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "lowerbody-pants-guard",
              "Slot": "lowerbody"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "upperbody"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "upperbody-male-shortsleeve-guard",
              "Slot": "upperbody"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "shoulder"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "shoulder-male-shortsleeve-guard",
              "Slot": "shoulder"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.DressAction, VSSurvivalMod",
              "Code": "foot-guard",
              "Slot": "foot"
            }
          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 6.0,
        "Name": "equiptorch 18-6",
        "Code": "equiptorch",
        "Conditions": {
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          "$values": [
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              "maxHour": 6.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.LightLevelCondition, VSSurvivalMod",
              "minLight": 0.0,
              "maxLight": 11.0,
              "lightLevelType": 4,
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:torch-basic-lit-up",
              "Invert": true
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 3.0,
              "yrange": -1.0,
              "Invert": true,
              "targetX": 512791.5,
              "targetY": 21.0,
              "targetZ": 511702.0
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          ]
        },
        "Actions": {
          "$type": "Vintagestory.GameContent.IEntityAction[], VSSurvivalMod",
          "$values": [
            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
              "Target": "lefthand",
              "Value": "{ type: \"block\", code: \"torch-basic-lit-up\" }"
            }
          ]
        },
        "ConditionsOp": 1
      },
      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 6.0,
        "Name": "removetorch 18-6",
        "Code": "removetorch",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.HeldCondition, VSSurvivalMod",
              "Code": "game:torch-basic-lit-up",
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.LightLevelCondition, VSSurvivalMod",
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              "maxLight": 11.0,
              "lightLevelType": 4,
              "Invert": true
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          ]
        },
        "Actions": {
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          "$values": [
            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
            },
            {
              "$type": "Vintagestory.GameContent.StopAnimationAction, VSSurvivalMod",
              "Animation": "torch-hold"
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          ]
        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 5.099999904632568,
        "Name": "gohome 6-18",
        "Code": "gohome",
        "Conditions": {
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          "$values": [
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              "minHour": 6.0,
              "maxHour": 18.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 4.0,
              "yrange": -1.0,
              "Invert": false,
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              "targetY": 21.0,
              "targetZ": 511696.5
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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          ]
        },
        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "Astar": true,
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            {
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              "Target": "lefthand"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened: true}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
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              "targetY": 21.0,
              "targetZ": 511702.5
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            {
              "$type": "Vintagestory.GameContent.ActivateBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:door*",
              "searchRange": 2.0,
              "activateArgs": "{opened: false}",
              "targetX": 0.0,
              "targetY": 0.0,
              "targetZ": 0.0
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
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              "AnimCode": "walk",
              "Astar": false,
              "Radius": 0.0,
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              "targetY": 21.0,
              "targetZ": 511702.4
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          ]
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        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 5.0,
        "Name": "sleep 6-18",
        "Code": "sleep18-6",
        "Conditions": {
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          "$values": [
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              "minHour": 6.0,
              "maxHour": 18.0,
              "Invert": false
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            {
              "$type": "Vintagestory.GameContent.PositionVicinityCondition, VSSurvivalMod",
              "range": 3.0,
              "yrange": -1.0,
              "Invert": false,
              "targetX": 512790.8,
              "targetY": 21.0,
              "targetZ": 511702.4
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            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "*",
              "Invert": true
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        },
        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldr"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "heldl"
            },
            {
              "$type": "Vintagestory.GameContent.GotoAction, VSSurvivalMod",
              "AnimSpeed": 1.0,
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              "AnimCode": "walk",
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              "targetY": 21.0,
              "targetZ": 511702.7
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            {
              "$type": "Vintagestory.GameContent.TurnAction, VSSurvivalMod",
              "yaw": 90.0
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "head"
            },
            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
              "Slot": "foot"
            },
            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
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                "Code": "idleyawn",
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                "Animation": "idleyawn",
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                "MulWithWalkSpeed": false,
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                "EaseInSpeed": 10.0,
                "EaseOutSpeed": 10.0,
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                "BlendMode": 0,
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                },
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                "HoldEyePosAfterEasein": 99.0,
                "ClientSide": false,
                "WithFpVariant": false,
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                "StartFrameOnce": 0.0,
                "CodeCrc32": 1858983548,
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              "DurationHours": -1.0,
              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1
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            {
              "$type": "Vintagestory.GameContent.WaitAction, VSSurvivalMod",
              "durationSeconds": 1.0
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            {
              "$type": "Vintagestory.GameContent.PlayAnimationAction, VSSurvivalMod",
              "meta": {
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                "Attributes": null,
                "Animation": "bed-enter",
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                "ElementWeight": {
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                "BlendMode": 0,
                "ElementBlendMode": {
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                "HoldEyePosAfterEasein": 99.0,
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                "WithFpVariant": false,
                "AnimationSound": null,
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                "StartFrameOnce": 0.0,
                "CodeCrc32": 923687486,
                "WasStartedFromTrigger": false
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              "DurationHours": -1.0,
              "DurationIrlSeconds": -1.0,
              "OnAnimEnd": 1
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            {
              "$type": "Vintagestory.GameContent.MountBlockAction, VSSurvivalMod",
              "targetBlockCode": "game:bed*",
              "searchRange": 2.0,
              "targetPosition": null
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        },
        "ConditionsOp": 1
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
        "Slot": 0,
        "Priority": 3.0999999046325684,
        "Name": "northeastreturn",
        "Code": "northeastreturn",
        "Conditions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.AfterActivityCondition, VSSurvivalMod",
              "activity": "keepwallreturn",
              "Invert": false
            },
            {
              "$type": "Vintagestory.GameContent.MountedCondition, VSSurvivalMod",
              "mountCode": "",
              "Invert": true
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        "Actions": {
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              "AnimCode": "walk",
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              "targetY": 0.0,
              "targetZ": 0.0
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              "meta": {
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                "Animation": "watching",
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                "CodeCrc32": 829153130,
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}